Virtual reality is still a relatively new field of science, which in many respects has not been investigated
yet. Wearing the VR headset on the head makes us enter much closer contact with the device than in
the case of a smartphone or laptop because VR goggles are halfway between the electronic device and
the so-called wearables – smart machines that can be worn on the body as implants or accessories.
Because while wearing such equipment on our heads, our eyes and ears are exposed to continuous
coupled signals, some time ago people began to ask questions about the possible impact of such
peripheries on the cerebral cortex and brain motor functions (and sensory and/or motor information).
Until recently, obtaining such information was relatively impossible, because the technology was not
developed enough to be able to carry out tests, but as it turns out, it finally became achievable.
Who Decided to undertake such work
The answer to this question might be a little bit surprising to you, as it turns out that it was not a
company dealing strictly with scientific research, nor any institute working on the functioning of the
brain – yet producers of films for adults in virtual reality, who work with such materials daily and can
be said to be experts.
VR Bangers – because they are the abovementioned creators – are makers of VR contents for adults,
who together with one of the institutes in Los Angeles have studied the impact of 180- and 360-degrees
movies on brain work to better determine how they should record their films in the future and what
better affects their fans. The investment in such research was, of course, aimed at increasing the
company’s revenues – in the end, nothing is for free these days – but disclosing at least some of them
in public is a good initiative that can be already counted as “pro bono” one
To What conclusions Did The Research Lead?
At first, the whole idea was brought to life since the producers wanted to test some new ideas and
check their effectiveness before implementing them in their VR adult movies. The test group was asked
to watch some experimental adult content in virtual reality and answer some questions when they are
finished. What is more, the participant’s brain activity was being examined the whole time, which led
to some unprecedented observations after analysis by the researchers. The tests have been taking
place for several months on numerous individual groups of volunteers, including some of the
company’s employees, regular viewers, and people who have never seen any VR content for adults.
The conclusions revealed by the manufacturers indicate that there are significant differences between
brain reactions to virtual reality materials at full 360 degrees and that half-spaced at 180 degrees. The
research conducted by the company is a strong basis for identifying all kinds of impressions
experienced in virtual reality. Since one of the main conclusions drawn by the company concerns the
reaction of people to the environment in 360° and 180° 3D – which can be mapped for every activity
performed in VR – the research can be considered as comprehensive and complete.
What is more, according to the test, it appears that the human brain can be fooled only in full 360°,
because any distortions of perception and consciousness in virtual reality – like a huge black wall
behind your back at 180 degrees – can take you out of the “trance” and completely spoil your sense of
immersion. It turns out that the users’ cortex responds much more resolutely to situations in which
the user is surrounded by the virtual contents all around him, which actively stimulates his frontal lobe
responsible for the imagination and emotions.
What Does That Mean for the VR Users?
Many sources are con sentient about that – the difference between the two worlds (180 and 360
degrees) is noticeable, and if you can work with content in full 3D, you should be going for it. If you
care for the immersion of experiences, whatever you do in virtual reality – whether we are talking
about playing some VR games or watching VR adult videos – you should always do it in full 360 degrees.
This is the only way that could make you achieve the maximum level of the “depth” of your feelings,
at the same time getting a decent multiplication of experienced emotions. If your brain reacts better
to such materials, why should you limit yourself to incomplete experiences and shed the fullness of
these sensations?
No negative effects have been proven and recent research has not confirmed them either, so you do
not risk anything here – and, on the other hand, you can gain a lot. There is plenty of different games
to choose from in full 3D 360 degrees and – for example on the VR Bangers’ website – you can easily
find a whole lot of high-quality VR adult videos in 360° – that are, at the same time, running in
resolutions going as high as 4K, 6K, and even 8K ultra-high definition. This is what you should be aiming
for if you are a newcomer to the world of virtual reality – just skip the 180 degrees content that is now
the relict of the past and go for the biggest realism possible!